In this post I will show you very basic example how to use FlexUnit framework in both Flash Builder Basic and Professional. Read More
Recently I came across the concept of unit e2e testing. You probably already know what e2e tests are, but what are unit e2e tests? Read More
Latest from my blog
In this post I will show you how to install SVN Subclipse plugin in Flash Builder so you have full source control right inside Flash Builder Read More
Did you ever wanted to build flex/maven project but you didn't know how?
Here is a step by step tutorial on how to create and build "simple" flex / maven project from Flash Builder using m2eclipse. Read More
In this post I will show you how to install m2eclipse plugin in Flash Builder so you can create/build "Flex-Maven" projects. Read More
Have you ever had need to deploy flex application to Amazon S3?
If you had and didn't know how, here you can find ANT script for automating this task. Read More
If you've been in situation (from what ever reason) to develop code that offten crashed Firefox, making Firefox unresponsive, thus you had to kill Firefox through "Task Manager" "Processes" window, you don't have to do it this way. Read More
For those who don't know what Molehill is: ""Molehill" is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe® Flash® Platform runtimes." Read More
Two years ago I've made a comparison test between three well known 3D engines for AS3: Away3D, Papervision3D and Sandy3D.
At the very beginning I just wanted to create a speed test... Read More
When developing aplications, developers are facing different kind of tasks. Automatng tasks means we don't have to do all the stuff manually, and that means: less stress :) (our best friend), consistency, less mistakes (everyones best friend), highe… Read More
Ant is a really great tool with lot's of tasks, but not all of the tasks and dependency libraries are included in Ant, so they have to be included into Ant's classpath, unless documentation states different. Read More