Stanislav Zorjan - Stasha - Full Stack Software Engineer and Game Development Hobbyist - Prague

Latest Projects

Ozone Framework

Event-message driven framework.

Ozone framework, in it's core, is based on Mediator, Observer and Chain of Responsibility design patterns. This way it ensures communication between objects preserving loosely coupled design. Events carring messages (objects) are routed through a "event router-mediator" to all objects subscribed to that specific event. Events are than passed directly to subscribed objects.

All objects including objects that doesn't implement IEventDispatcher interface, can communicate (send/receive events) through a "event-router"

Events can be enabled/disabled and grouped.
If event belongs to a group, it will receive only events dispatched to that group

But, Ozone Framework is not only about communication between objects, it also contains many other goodies for handling other common/uncommon tasks.

 


Mazz Ball - Flash Game


Rubik's Cube - Flash Game


Main Toolbar Extended - Flash Component


SEX - Server Explorer - Flex Application


Color Namer - Flash Application


Helper Components - Flash Components


Freestyle Helper Components - Flash Components


Fading UI Components - Flash Components


Voting Program - Flash Application


Ratko Torma Presentation - Flash Presentation


Telephone Book - Flash Application